The men of Ten-Towns, along with their dwarven and barbarian allies, had fought their way from all sides of the wide field and now stood unified before the northern gate of Bryn Shander. And while their army had achieved a singular fighting stance, with all of the once-separate groups banded together toward the common goal of survival, Kessell's army had gone down the opposite road. When the goblins had first charged into Icewind Pass, their common purpose was victory for the glory of Akar Kessell. But Kessell was gone and Cryshal-Tirith destroyed, and the cord that had held together the long-standing bitter enemies, the rival orc and goblin tribes, had begun to unravel.
The humans and dwarves looked upon the mass of invaders with returning hope, for on all the outer fringes of the vast force dark shapes continued to break away and flee from the battlefield and back to the tundra.
Still, the defenders of Ten-Towns were surrounded on three sides with their backs to Bryn Shander's wall. At this point the monsters made no move to press the attack, but thousands of goblins held their positions all around the northern fields of the city.
Earlier in the battle, when the initial attacks had caught the invaders by surprise, the leaders of the engaged defending forces would have considered such a lull in the fighting disastrous, stealing their momentum and allowing their stunned enemies to regroup into more favorable formations.
Now, though, the break came as a two-fold blessing: It gave the soldiers a desperately needed rest and let the goblins and orcs fully absorb the beating they had taken. The field on this side of the city was littered with corpses, many more goblin than human, and the crumbled pile that was Cryshal-Tirith only heightened the monsters' perceptions of their staggering losses. No giants or ogres remained to bolster their thinning lines, and each passing second saw more of their allies desert the cause.
Cassius had time to call all of the surviving spokesmen to his side for a brief council.
A short distance away, Wulfgar and Revjak were meeting with Fender Mallot, the appointed leader of the dwarven forces in light of Bruenor's disturbing absence.
"Glad we are o' yer return, mighty Wulfgar," Fender said. "Bruenor knew ye'd be back."
Wulfgar looked out over the field, searching for some sign that Bruenor was still out there swinging. "Have you any news of Bruenor at all?"
"Ye, yerself, were the last to see 'im," Fender replied grimly.
And then they were silent, scanning the field.
"Let me hear again the ring of your axe," Wulfgar whispered.
But Bruenor could not hear him.
* * *
"Jensin," Cassius asked the spokesman from Caer-Dineval, "where are your womenfolk and children? Are they safe?"
"Safe in Easthaven," Jensin Brent replied. "Joined, by now, by the people of Good Mead and Dougan's Hole. They are well-provisioned and watched. If Kessell's wretches make for the town, the people shall know of the danger with ample time left for them to put back out onto Lac Dinneshere."
"But how long could they survive on the water?" Cassius asked.
Jensin Brent shrugged noncommittally. "Until the winter falls, I should guess. They shall always have a place to land, though, for the remaining goblins and orcs could not possibly encompass even half of the lake's shoreline."
Cassius seemed satisfied. He turned to Kemp.
"Lonelywood," Kemp answered to his unspoken question. "And I'll wager that they're better off than we are! They've enough boats in dock there to found a city in the middle of Maer Dualdon."
"That is good," Cassius told them. "It leaves yet another option open to us. We could, perhaps, hold our ground here for a while, then retreat back within the walls of the city. The goblins and orcs, even with their greater numbers, couldn't hope to conquer us there!"
The idea seemed to appeal to Jensin Brent, but Kemp scowled. "So our folk may be safe enough," he said, "but what of the barbarians?"
"Their women are sturdy and capable of surviving without them," Cassius replied.
"I care not the least for their foul-smelling women," Kemp blustered, purposely raising his voice so that Wulfgar and Revjak, holding their own council not far away, could hear him. "I speak of these wild dogs, themselves! Surely you're not going to open your door wide in invitation to them!"
Proud Wulfgar started toward the spokesmen.
Cassius turned angrily on Kemp. "Stubborn ass!" he whispered harshly. "Our only hope lies in unity!"
"Our only hope lies in attacking!" Kemp retorted. "We have them terrified, and you ask us to run and hide!"
The huge barbarian king stepped up before the two spokesmen, towering above them. "Greetings, Cassius of Bryn Shander," he said politely. "I am Wulfgar, son of Beornegar, and leader of the tribes who have come to join in your noble cause."
"What could your kind possibly know of nobility?" Kemp interrupted.
Wulfgar ignored him. "I have overheard much of your discussion," he continued, unshaken. "It is my judgment that your ill-mannered and ungrateful advisor," he paused for control, "has proposed the only solution."
Cassius, still expecting Wulfgar to be enraged at Kemp's insults, was at first confused.
"Attack," Wulfgar explained. "The goblins are uncertain now of what gains they can hope to make. They wonder why they ever followed the evil wizard to this place of doom. If they are allowed to find their battle-lust again, they will prove a more formidable foe."
"I thank you for your words, barbarian king," Cassius replied. "Yet it is my guess that this rabble will not be able to support a siege. They will leave the fields before a week has passed."
"Perhaps," said Wulfgar. "Yet even then your people shall pay dearly. The goblins leaving of their own choice will not return to their caves empty-handed. There are still several unprotected cities that they could strike at on their way out of Icewind Dale.
"And, worse yet, they shall not leave with fear in their eyes. Your retreat shall save the lives of some of your men, Cassius, but it will not prevent the future return of your enemies!"
"Then you agree that we should attack?" Cassius asked.
"Our enemies have come to fear us. They look about and see the ruin we have brought down upon them. Fear is a powerful tool, especially against cowardly goblins. Let us complete the rout, as your people did to mine five years ago..." Cassius recognized the pain in Wulfgar's eyes as he recalled the incident, "...and send these foul beasts scurrying back to their mountain homes! Many years shall pass before they venture out to strike at your towns again."
Cassius looked upon the young barbarian with profound respect, and also deep curiosity. He could hardly believe that these proud tundra warriors, who vividly remembered the slaughter they had suffered at the hands of Ten-Towns, had come to the aid of the fishing communities. "My people did indeed rout yours, noble king. Brutally. Why, then, have you come?"
"That is a matter we shall discuss after we have completed our task," Wulfgar answered. "Now, let us sing! Let us strike terror into the hearts of our enemies and break them!"
He turned to Revjak and some of his other leaders. "Sing, proud warriors!" he commanded. "Let the Song of Tempos foretell the death of the goblins!" A rousing cheer went up throughout the barbarian ranks, and they lifted their voices proudly to their god of war.
Cassius noted the immediate effect the song had on the closest monsters. They backed away a step and clutched their weapons tightly.
A smile crossed the spokesman's face. He still couldn't understand the barbarians' presence, but explanations would have to wait. "Join our barbarian allies!" he shouted to his soldiers. "Today is a day of victory!"
The dwarves had taken up the grim war chant of their ancient homeland. The fishermen of Ten-Towns followed the words of the Song of Tempos, tentatively at first, until the foreign inflections and phrases easily rolled from their lips. And then they joined in fully, proclaiming the glory of their individual towns as the barbarians did of their tribes.
The tempo increased, the volume moved toward a powerful crescendo. The goblins trembled at the growing frenzy of their deadly enemies. The stream of deserters flowing away from the edges of the main gathering grew thicker and thicker.
And then, as one killing wave the human and dwarven allies charged down the hill.
* * *
Drizzt had been able to scramble far enough away from the southern face to escape the fury of the avalanche, but he still found himself in a dangerous predicament. Kelvin's Cairn wasn't a high mountain, but the top third was perpetually covered with deep snow and brutally exposed to the icy wind that gave this land its name.
Even worse for the drow, his feet had gotten wet in the melt caused by Crenshinibon, and now, as the moisture hardened around his skin to ice, movement through the snow was painful.
He resolved to plod on, making for the western face which offered the best protection against the wind. His motions were violent and exaggerated, expending all of the energy that he could to keep the circulation flowing through his veins. When he reached the lip of the mountain's peak and started down, he had to move more tentatively, fearing that any sudden jolts would deliver him into the same grim fate that had befallen Akar Kessell.
His legs were completely numb now, but he kept them moving, almost having to force his automatic reflexes.
But then he slipped.
* * *
Wulfgar's fierce warriors were the first to crash into the goblin line, hacking anal pushing back the first rank of monsters. Neither goblin nor orc dared stand before the mighty king, but in the crowded confusion of the fighting few could find their way out of his path. One after another they fell to the ground.
Fear had all but paralyzed the goblins, and their slight hesitation had spelled doom for the first groups to encounter the savage barbarians.
Yet the downfall of the army ultimately came from further back in the ranks. The tribes who had not even been involved in the fighting began to ponder the wisdom of continuing this campaign, for they recognized that they had gained enough of an advantage over their homeland rivals, weakened by heavy losses, to expand their territories back in the Spine of the World. Shortly after the second outburst of fighting had begun, the dust cloud of stamping feet once again rose above Icewind Pass as dozens of orc and goblin tribes headed home.
And the effect of the mass desertions on those goblins who could not easily flee was devastating. Even the most dim-witted goblin understood its people's chance for victory against the stubborn defenders of Ten-Towns lay in the overwhelming weight of their numbers.
Aegis-fang thudded repeatedly as Wulfgar, charging in alone, swept a path of devastation before him. Even the men of Ten-Towns shied away from him, unnerved by his savage strength. But his own people looked upon him with awe and tried their best to follow his glorious lead.
Wulfgar waded in on a group of orcs. Aegis-fang slammed home on one, killing it and knocking those behind it to the ground. Wulfgar's backswing with the hammer produced the same results on his other flank. In one burst, more than half of the group of orcs were killed or lying stunned.
Those remaining had no desire to move in on the mighty human.
Glensather of Easthaven also waded in on a group of goblins, hoping to incite his people with the same fury as his barbarian counterpart. But Glensather wasn't an imposing giant like Wulfgar, and he didn't wield a weapon as mighty as Aegis-fang. His sword cut down the first goblin he encountered, then spun back deftly and felled a second. The spokesman had done well, but one element was missing from his attack - the critical factor that elevated Wulfgar above other men. Glensather had killed two goblins, but he had not caused the chaos in their ranks that he needed to continue. Instead of fleeing, as they did before Wulfgar, the remaining goblins pressed in behind him.
Glensather had just come up beside the barbarian king when the cruel tip of a spear dove into his back and tore through, driving out the front of his chest.
Witnessing the gruesome spectacle, Wulfgar brought Aegis-fang over the spokesman, driving the head of the spear-wielding goblin down into its chest. Glensather heard the hammer connect behind him and even managed to smile his thanks before he fell dead to the grass.
The dwarves worked differently than their allies. Once again formed into their tight, supportive formation, they mowed down rows of goblins simultaneously. And the fishermen, fighting for the lives of their women and children, fought, and died, without fear.
In less than an hour, every group of goblins had been smashed, and half an hour after that, the last of the monsters fell dead to the blood-stained field.
* * *
Drizzt rode the white wave of falling snow down the side of the mountain. He tumbled helplessly, trying to brace himself whenever he saw the jutting tip of a boulder in his path. As he neared the base of the snowcap, he was thrown clear of the slide and sent bouncing through the gray rocks and boulders, as though the mountain's proud, unconquerable peaks had spit him out like an uninvited guest.
His agility - and a strong dose of pure luck - saved him. When he at last was able to stop his momentum and find a perch, he discovered that his numerous injuries were superficial; a scrape on his knee, a bloodied nose, and a sprained wrist being the worst of them. In retrospect, Drizzt had to consider the small avalanche a blessing, for he had made swift progress down the mountain, and he wasn't even certain that he could have otherwise escaped Kessell's frosty fate without it.
The battle in the south had begun again by this time. Hearing the sounds of the fighting, Drizzt watched curiously as thousands of goblins passed by on the other side of the dwarven valley, running up Icewind Pass on the first legs of their long journey home. The drow couldn't be sure of what was happening, though he was familiar with the cowardly reputation of goblins.
He didn't give it too much thought, though, for the battle was no longer his first concern. His vision followed a narrow path, to the mound of broken black stonework that had been Cryshal-Tirith. He finished his descent from Kelvin's Cairn and headed down Bremen's Run - toward the rubble.
He had to find out if Regis or Guenhwyvar had escaped.
* * *
Victory.
It seemed a small comfort to Cassius, Kemp, and Jensin Brent as they looked around at the carnage on the scarred field. They were the only three spokesmen to have survived the struggle; seven others had been cut down.
"We have won," Cassius declared grimly. He watched helplessly as more soldiers fell dead, men who had suffered mortal wounds earlier in the battle but had refused to fall down and die until they had seen it through. More than half of all the men of Ten-Towns lay dead, and many more would later die, for nearly half of those still alive had been grievously wounded. Four towns had been burned to the ground and another one looted and torn apart by occupying goblins.
They had paid a terrible price for their victory.
The barbarians, too, had been decimated. Mostly young and inexperienced, they had fought with the tenacity of their breeding and died accepting their fate as a glorious ending to their life's tale.
Only the dwarves, disciplined by many battles, had come through relatively unscathed. Several had been slain, a few others wounded, but most were all too ready to take up the fight again if only they could have found more goblins to bash! Their one great lament, though, was that Bruenor was missing.
"Go to your people," Cassius told his fellow spokesmen. "Then return this evening to council. Kemp shall speak for all the people of the four towns of Maer Dualdon, Jensin Brent for the people of the other lakes."