A unt Zelda was stuck. She didn't want to admit it, but she was. She was trying to go through the Queen's Way - a Magykal passageway that led straight from her UNSTABLE
POTIONS AND PARTIKULAR POISONS cupboard to an identical one in the Queen's Room in the Palace, far away in the Castle. In order to activate the Way, Aunt Zelda needed first to close the cupboard door and then open a certain drawer beside her right foot. And after a winter spent fattening up Wolf Boy - and herself - closing the cupboard door was not going to be easy.
Aunt Zelda squeezed herself against the tightly packed shelves, breathed in and pulled the door shut. It sprang open. She heaved the door shut again and a row of potion bottles behind her toppled over with a little clinking sound. Very carefully, Aunt Zelda twisted around to right the bottles and in the process knocked over a stack of tiny boxes of dried banes. The boxes clattered to the ground. Puffing, Aunt Zelda bent down to pick them up and the cupboard door flew open.
Muttering to herself, Aunt Zelda piled up the boxes and lined up the potion bottles. She surveyed the cupboard door with a baleful eye. Why was it being so contrary? With a firm tug - to show the door just who was in charge - Aunt Zelda pulled it closed once more. She stood very still and waited. It stayed closed. Very, very slowly and carefully Aunt Zelda began to turn around until at last she was facing the shelves once more. She breathed out with relief and the door sprang open. Aunt Zelda resisted the urge to utter a very bad witchy word, reached behind her and slammed the door shut. A small troupe of potion bottles rattled, but Aunt Zelda paid them no attention. Quickly, before the door got other ideas, she pried open the bottom drawer with her foot. Success! Behind her a telltale click inside the door told her that the UNSTABLE POTIONS AND PARTIKULAR
POISONS cupboard was Closed and the Queen's Way was Open. Aunt Zelda Went Through the Queen's Way - and then became stuck at the other end. It was some minutes later before Aunt Zelda finally managed to get out of the identical cupboard in the Queen's Room. But after squishing herself sideways and breathing in, the cupboard door suddenly flew open. Like a cork out of a bottle, Aunt Zelda made a fast and somewhat undignified entrance into the Queen's Room. The Queen's Room was a small, circular chamber containing no more than a comfortable armchair beside a steadily burning fire - and a ghost. The ghost was ensconced in the armchair and sat gazing dreamily into the fire. She was - or had been - a young Queen. She wore her dark hair long, held loosely by a simple gold circlet, and she sat with her red and gold robes wrapped around her as if feeling the cold. Over her heart the red robes were stained dark where, some twelve and a half years earlier, the Queen - whom people in the Castle now called Good Queen Cerys - had been shot dead. At Aunt Zelda's dramatic entrance Queen Cerys looked up. She regarded Aunt Zelda with a quizzical smile but did not speak. Aunt Zelda quickly curtseyed to the ghost, then bustled across the room and disappeared through the wall. Queen Cerys settled back to her contemplation of the fire, musing to herself that it was strange how Living beings changed so rapidly. Zelda, she thought, must have eaten an Enlarging Spell by mistake. Perhaps she should tell her. Or perhaps not.
Out on the dusty landing Aunt Zelda headed for a flight of narrow steps that would take her down through the turret. She hoped she had not been rude in rushing past Queen Cerys, but there would be time enough later to apologize - right now she had to get to Septimus.
Aunt Zelda reached the foot of the stairs, pushed open the turret door that led to the Palace gardens and set off purposefully across the broad lawns that swept down to the river. Far away to her right she could see a battered striped tent perched precariously beside the river. Inside the tent, Aunt Zelda knew, were two of her favorite ghosts, Alther Mella and Alice Nettles, but she was heading the other way - toward a long line of tall fir trees at the far left-hand edge of the lawns. As Aunt Zelda hurried toward the trees she heard the loud swoosh of a dragon's wing, a noise not unlike the flapping of a hundred striped tents full of ghosts being blown away in a fearsome gale. Above the trees she saw the tip of Spit Fyre's wing as it stretched out, warming up his cold dragon muscles for the long flight ahead. And even though she could not see the rider, Aunt Zelda Knew that it was not Marcia on the dragon - it was Septimus.
"Wait!" she shouted, speeding her pace. "Wait!" But her voice was drowned out as, on the other side of the trees, Spit Fyre brought his wings down and a great rush of air set the fir trees swaying. Puffing and wheezing, Aunt Zelda stopped to catch her breath. It was no good, she thought, she wasn't going to make it. That dragon was going to fly off any minute now, taking Septimus with him.
"You all right, miss?" a small voice somewhere below her elbow inquired anxiously.
"Uh?" gasped Aunt Zelda. She looked around for the owner of the voice and noticed, just behind her, a small boy almost hidden behind a large wheelbarrow.
"Can I help or anything?" the boy asked hopefully. Barney Pot had recently joined the newly formed Castle Cubs and needed to do his good deed for the day. He had at first mistaken Aunt Zelda for a tent like the striped one on the landing stage and was now wondering if she was perhaps trapped inside a tent and had stuck her head out of the top to ask for help.
"Yes...you can," Aunt Zelda said, puffing. She fished deep into her secret pocket and brought out the small gold flask. "Take this...to the ExtraOrdinary Apprentice...Septimus Heap. He's...over there." She flapped her hands in the direction of the waving fir trees. "Dragon. On the...dragon."
The boy's eyes widened farther. "The ExtraOrdinary Apprentice? On the dragon?"
"Yes. Give this to him."
"What - me?"
"Yes, dear. Please."
Aunt Zelda pressed the small gold bottle into the boy's hand. He stared at it. It was the most beautiful thing he had ever seen. It felt strangely heavy - much heavier than he thought it should be - and on the top was some weird writing. Barney was learning to write, but it wasn't stuff like that.
"Tell the Apprentice that it is a SafeCharm," said Aunt Zelda. "Tell him that Aunt Zelda sends it to him."
Barney's eyes looked like they were going to pop out of his head. Things like this happened in his favorite book, One Hundred Stories for Bored Boys, but they never happened to him. "Wow..." he breathed.
"Oh and wait - " Aunt Zelda fished something else from her pocket and handed it to Barney. "Give him that too."
Barney took the cabbage sandwich warily. It felt cold and squishy and he thought for a moment it might be a dead mouse, except dead mice didn't have soggy green bits in the middle of them. "What is it?" he asked.
"A cabbage sandwich. Well, go on, dear," urged Aunt Zelda. "The SafeCharm is very important. Hurry now!"
Barney did not need to be told twice - he knew from "The Terrible Tale of Lazy Larry" that it was always important to deliver a SafeCharm as fast as you could. If you didn't, all kinds of awful stuff could happen. He nodded, stuffed the cabbage sandwich deep into his grubby tunic pocket and, clutching the gold bottle, shot off toward the dragon as fast as he could go.
Barney arrived just in time. As he ran onto the dragon field he saw the ExtraOrdinary Apprentice - a big boy with long, curly straw-colored hair and wearing the green Apprentice tunic. Barney could see that the Apprentice was about to climb onto the dragon. Barney's uncle Billy Pot was holding the dragon's head and stroking one of the big spikes on its nose.
Barney didn't like the dragon. It was huge, scary and it smelled weird - like Uncle Billy's Lizard Lodges, only a hundred times worse. And ever since the dragon had very nearly stepped on him, and Uncle Billy had yelled because he had gotten in the way, Barney had kept his distance. But Barney knew that there was no keeping out of the dragon's way now - he was on an important mission. He ran straight up to the ExtraOrdinary Apprentice and said, "Excuse me!"
But the ExtraOrdinary Apprentice took no notice. He slung a weird-smelling fur cloak around his shoulders and said to Uncle Billy, "I'll hold Spit Fyre, Billy. Can you tell Marcia I'm going now?"
Barney saw Uncle Billy glance over to the corner of the field where - oh, wow - the ExtraOrdinary Wizard was standing talking to Mistress Sarah, who was in charge of the Palace and was the Princess's mother even though she wasn't Queen. Barney had never seen the ExtraOrdinary Wizard before, but even from far away she looked just as scary as his friends said she was. She was really tall, with thick dark curly hair, and she was wearing long purple robes that were flapping in the wind. She had quite a loud voice too, because Barney could hear her saying, "Now, Mr. Pot?" to Uncle Billy. But Barney knew he didn't have time to stare at the ExtraOrdinary Wizard. He had to deliver the SafeCharm to the ExtraOrdinary Apprentice, who was about to climb onto the dragon. He had to do it now - before it was too late.
"Apprentice!" said Barney as loud as he could. "Excuse me!"
Septimus Heap stopped with his foot in midair and looked down. He saw a small boy staring up at him with big brown eyes. The boy reminded him of someone he had known a long time ago - a very long time ago. Septimus almost said, "What is it, Hugo?" But he stopped himself and just said, "What is it?"
"Please," said the boy - who even sounded like Hugo, "I've got something for you. It's really important and I promised to give it to you."
"Oh?" Septimus squatted down so that the boy didn't have to keep staring up at him.
"What have you got?" he asked.
Barney Pot uncurled his fingers from around the SafeCharm. "This," he said, "it's a SafeCharm. A lady asked me to give it to you."