Drizzt Do'Urden stood on the very edge of the beam, as far forward as he could go, one hand grasping tight the guide rope of the flying jib. This ship was a smooth runner, perfect in balance and ballast and with the best of crews, but the sea was rough this day and the Sea Sprite cut and bounced through the rolls at full sail, throwing a heavy spray.
Drizzt didn't mind. He loved the feel of the spray and the wind, the smell of the brine. This was freedom, flying, skimming the water, skipping the waves. Drizzt's thick white hair flipped in the breeze, billowing like his green cape behind him, drying almost as fast as the water wetted it. Splotches of white caked salt could not lessen the luster of his ebony skin, which glistened with wetness. His violet eyes sparkled with joy as he squinted at the horizon and caught a fleeting glimpse of the sails of the ship they pursued.
Pursued and would catch, Drizzt knew, for there was no ship north of Baldur's Gate that could outrun Captain Deudermont's Sea Sprite. She was a three-masted schooner, new in design, light
and sleek and full of sail. The square-rigged caravel they were chasing could put up a fair run in a straight line, but anytime the bulkier vessel altered its course even the slightest bit, the Sea Sprite could angle inside it, gaining ground. Always gaining ground.
That was what she was meant to do. Built by the finest engineers and wizards of Waterdeep, funded by the lords of that city, the schooner was a pirate chaser. How thrilled Drizzt had been to discover the good fortunes of his old friend, Deudermont, with whom he had sailed all the way from Waterdeep to Calimshan in pursuit of Artemis Entreri when the assassin had captured Regis the halfling. That journey, particularly the fight in Asavir's Channel when Captain Deudermont had won-with no small help from Drizzt and his companions-against three pirate ships, including the flagship of the notorious Pinochet, had caught the attention of sailors and merchants all along the Sword Coast. When the Lords of Waterdeep had completed this schooner, they had offered it to Deudermont. He loved his little two-master, the original Sea Sprite, but no seaman could resist this new beauty. Deudermont had accepted a commission in their service and, they had granted him the right to name the vessel and allowed him to handpick his crew.
Drizzt and Catti-brie had arrived in Waterdeep sometime after that. When the Sea Sprite next put in to the grand harbor of the seaport, and Deudermont found his old friends, he promptly made room for them among his crew of forty. That was six years and twenty-seven voyages ago. Among those who monitored the shipping lanes of the Sword Coast, particularly among the pirates themselves, the schooner had become a scourge. Thirty-seven victories, and still she sailed.
Now number thirty-eight was in sight.
The caravel had noticed them, from too far away to see the flag of Waterdeep. That hardly mattered, for no other ship in the region carried the distinctive design of the Sea Sprite, the three masts of billowing triangular, lateen sails. Up came the caravel's square rigs, and so the chase was on in full.
Drizzt was at the point, one foot on the lion-headed ram, loving every second. He felt the sheer power of the sea bucking beneath him, felt the spray and the wind. He heard the music, loud and strong, for several of the Sea Sprite's crewmen were
minstrels and whenever the chase was on, they took up their instruments and played rousing songs.
"Two thousand!" Catti-brie yelled down from the crow's nest. It was a measure of the distance yet to gain. When her estimate got down to five hundred, the crew would move to their battle posts, three going to the large ballista mounted on a pivot atop the flying deck in the Sea Sprite's stern, two going to the smaller, swiveling crossbows mounted to the forward corners of the bridge. Drizzt would join Deudermont at the helm, coordinating the close combat. The drow's free hand slipped to the hilt of one of his scimitars at the thought. The Sea Sprite was a vicious foe from a distance. It had crack archers, a skilled ballista team, a particularly nasty wizard, an evoker full of fireballs and lightning bolts, and of course, Catti-brie with her deadly bow, Taulmaril the Heartseeker. But it was in close, when Drizzt and his panther companion-Guenhwyvar-and the other skilled warriors could get across, that the Sea Sprite was truly deadly.
"Eighteen hundred!" came Catti-brie's next call. Drizzt nodded at the confirmation of their speed, though the gain was truly startling. The Sea Sprite was running faster than ever. Drizzt had to wonder if her keel was even getting wet!
The drow dropped a hand into his pouch, feeling for the magical figurine that he used to summon the panther from the Astral Plane, wondering if he should even call to Guenhwyvar this time. The panther had been aboard for much of the last week, hunting the hundreds of rats that threatened the ship's food stores, and was likely exhausted.
"Only if I need you, my friend," Drizzt whispered. The Sea Sprite cut hard to starboard and Drizzt had to take up the guide rope in both hands. He steadied himself and remained silent, his gaze to the horizon, to the square-rigged ship growing larger by the minute. Drizzt felt deep within himself, mentally preparing for the coming battle. He immersed himself in the hiss and splash of the water below him, in the rousing music cutting the wind, and in Catti-brie's calls.
Fifteen hundred, a thousand.
"Black cutlass, lined in red!" the young woman shouted down when, thanks to her spyglass, she was able to discern the design on the snapping flag of the caravel.
Drizzt didn't know the insignia, didn't care about it. The caravel was a pirate ship, one of the many who had overstepped their bounds near Waterdeep's harbors. As in any waters with trading routes, there had always been pirates on the Sword Coast. Until the last few years, though, the pirates had been somewhat civil, following specific codes of conduct. When Deudermont had defeated Pinochet in Asavir's Channel, he had subsequently let the pirate go free. That was the way, the unspoken agreement.
No longer was that the case. The pirates of the north had become bolder and more vicious. Ships were no longer simply looted, but the crews, particularly if any females were aboard, were tortured and murdered. Many ruined hulks had been found adrift in the waters near Waterdeep. The pirates had crossed the line.
Drizzt, Deudermont, and all the Sea Sprite's crew, were being paid handsomely for their work, but down to every last man and woman (with the possible exception of the wizard, Robillard) they weren't chasing pirates for the gold.
They were fighting for the victims.
"Five hundred!" Catti-brie called down.
Drizzt shook himself from his trance and looked to the caravel. He could see the men on her decks now, scrambling, preparing for the fight, an army of ants. The Sea Sprite's crew was outnumbered, possibly two to one, Drizzt realized, and the caravel was heavily armed. She carried a fair-sized catapult on her stern deck, and probably a ballista beneath that, ready to shoot out from the open windows.
The drow nodded and turned back to the deck. The crossbows fixed on the bridge and the ballista were manned; many of the crew lined the rail, testing the pull of their longbows. The minstrels played on as they would right up until the boarding began. High above the deck, Drizzt spotted Catti-brie, Taulmaril in one hand, her spyglass in the other. He whistled to her and she gave a quick wave in response, her excitement obvious.
How could it be otherwise? The chase, the wind, the music, and the knowledge that they were doing good work here. Smiling widely, the drow skittered back along the beam and then the rail, joining Deudermont at the wheel. He noticed Robillard the wizard, looking bored as usual, sitting on the edge of the poop deck.
Every so often he waved one hand in the direction of the mainmast. Robillard wore a huge ring on that hand, a silver band set with a diamond, and its sparkle now came from more than a reflection of the light. With every gesture from the wizard, the ring loosed its magic, sending a strong gust of wind into the already straining sails. Drizzt heard the creak of protest from the mainmast and understood their uncanny speed.
"Carrackus," Captain Deudermont remarked as soon as the drow was beside him. "Black cutlass outlined in red."
Drizzt looked at him curiously, not knowing the name.
"Used to sail with Pinochet," Deudermont explained. "First mate on the pirate's flagship. He was among those we battled in Asavir's Channel."
"Captured?" Drizzt asked.
Deudermont shook his head. "Carrackus is a scrag, a sea troll."
"I do not remember him."
"He has a penchant for staying out of the way," Deudermont replied. "Likely he dove overboard, taking to the depths as soon as Wulfgar turned us about to ram his ship."
Drizzt remembered the incident, the incredible pull of his strong friend that nearly turned the original Sea Sprite on its stern, right into the faces of so many surprised pirates.
"Carrackus was there, though," Deudermont continued. "By all reports, it was he who rescued Pinochet's wounded ship when I set him adrift outside of Memnon."
"And is the scrag allied with Pinochet still?" Drizzt asked.
Deudermont nodded grimly. The implications were obvious. Pinochet couldn't come after the troublesome Sea Sprite personally because in return for his freedom he had sworn off vengeance against Deudermont. The pirate had other ways of repaying enemies. He had many allies like Carrackus who were not bound by his personal oath.
Drizzt knew at that moment that Guenhwyvar would be needed and he took the intricate figurine from his pouch. He studied Deudermont carefully. The man stood tall and straight, slender but well-muscled, his gray hair and beard neatly trimmed. He was a refined captain, his dress impeccable, as at home in a grand ball as on the open sea. Now his eyes, so light in hue that they seemed to reflect the colors about them rather than to possess any color of their own, revealed his tension. Rumors had followed the Sea Sprite for many months that the pirates were organizing against the vessel. With confirmation that this caravel was allied with Pinochet, Deudermont believed that this might be more than a chance crossing.
Drizzt glanced back at Robillard, who was up on one knee now, arms outstretched and eyes closed, deep in meditation. Now the drow understood the reason Deudermont had put them at such a reckless speed.
A moment later, a wall of mist rose around the Sea Sprite, dimming the view of the caravel, which was now barely a hundred yards away. A loud splash to the side told them that the catapult had begun firing. A moment later, a burst of fire erupted in the air before them, dissipating into a cloud of hissing steam as they and their defensive mist wall streamed through it.
"They've a wizard," Drizzt remarked.
"Not surprising," Deudermont was quick to reply. He looked back to Robillard. "Keep your measures defensive," he ordered. "We can take them with ballista and bow!"
"All the fun for you," Robillard called back dryly.
Deudermont managed a smile, despite his obvious tension.
"Bolt!" came a cry, several cries, from forward. Deudermont instinctively spun the wheel. The Sea Sprite leaned into the leeward turn so deeply that Drizzt feared they would capsize.
At the same moment, Drizzt heard a rush of wind to his right as a huge ballista bolt ripped past, snapping a line, skipping off the edge of the poop deck right beside a surprised Robillard and rebounding to tear a small hole in the crossjack-the sail on the mizzenmast.
"Secure that line," Deudermont instructed coolly.
Drizzt was already going that way, his feet moving impossibly fast. He got the snapping line in hand and quickly tied it off, then got to the rail as the Sea Sprite straightened. He looked to the caravel, now barely fifty yards ahead and to starboard. The water between the two ships rolled wildly. Whitecaps spit water that was blown into mist, caught in a tremendous wind.
The crew of the caravel didn't understand, and so they put their bows in line and began firing, but even the heaviest of their crossbow quarrels was turned harmlessly aside as it tried to cut through the wall of wind that Robillard had put between the ships.
The archers of the Sea Sprite, accustomed to such tactics, held their shots. Catti-brie was above the wind wall as was the archer poised in the crow's nest of the other ship-an ugly seven-foot-tall gnoll with a face that seemed more canine than human.
The monstrous creature loosed its heavy arrow first, a fine shot that sank the bolt deep into the mainmast, inches below Catti-brie's perch. The gnoll ducked below the wooden wall of its own crow's nest, readying another arrow.
No doubt the dumb creature thought itself safe, for it didn't understand Taulmaril.
Catti-brie took her time, steadied her hand as the Sea Sprite closed.
Thirty yards.
Her arrow went off like a streak of lightning, trailing silver sparks and blasting through the feeble protection of the caravel's crow's nest as though it were no stronger than a sheet of old parchment. Splinters and the unfortunate lookout were thrown high into the air. The doomed gnoll gave a shriek, bounced off the crossbeam of the caravel's mainmast, and spun head over heels to splash into the sea, quickly left behind by the speeding ships.
Catti-brie fired again, angling down, concentrating on the catapult crew. She hit one man, a half-orcish brute by the looks of him, but the catapult launched its load of burning pitch.
The caravel's gunners hadn't properly compensated for the sheer speed of the Sea Sprite and the schooner crossed under the pitch and was long gone by the time it hit the water, hissing in protest.
Deudermont brought the schooner alongside the caravel, barely twenty yards of water between them. Suddenly the water in that narrow channel stopped its wind-whipped turmoil and the archers of the Sea Sprite let fly many of their arrows that sported small gobs of flaming pitch.
Catti-brie let fly for the catapult itself this time, her enchanted arrow blasting a deep crack along the machine's throwing beam. Sea Sprite's deadly ballista drove a heavy bolt right into the caravel's hull at sea level.
Deudermont spun the wheel to port, angling away, satisfied with the pass. More missiles, many flaming, soared between the ships before Robillard created a wall of blocking mist behind the Sea Sprite's stern.
The caravel's wizard put a lightning bolt right into the mist. Though the energy was dispersed somewhat, it crackled all about the edges of the Sea Sprite, knocking several men to the deck.
Drizzt, leaning far over the rail and straining to watch the caravel's deck with his hair flying wildly from the energy of the lightning bolt, spotted the wizard, amidships, near the mainmast. Before the Sea Sprite, now running perpendicular to the pirate ship, was too far away, the drow called upon his innate powers, summoned a globe of impenetrable darkness and dropped it over the man.
He clenched his fist when he saw the globe moving along the caravel's deck, for he had hit the mark and the globe's magic had caught the wizard. It would follow and blind him, until he found some way to counter the magic. Even more than that, the ten-foot ball of blackness marked the dangerous wizard clearly.
"Catti-brie!" Drizzt cried.
"I have him!" she replied, and Taulmaril sang out, once and then again, sending two streaks into that ball of blackness.
Still it continued its run. Catti-brie hadn't dropped the wizard, but surely she and Drizzt had given the man something to think about!
A second ballista bolt soared out from the Sea Sprite, cutting across the bow of the caravel, and then a fireball from Robillard exploded high in the air before the rushing ship. The caravel, not agile and no longer equipped with an able wizard, rushed right into the explosions. As the fireball disappeared, both masts of the square-rigger were tipped in flames, giant candles on the open sea.
The caravel tried to respond with its catapult, but Catti-brie's arrows had done their work and the throwing beam split apart as soon as the crew cranked too much tension on it.